Wednesday 18 May 2011

"Feeling of Reality"

iFeelu
Designers of my body-sonic, bone-conduction earphones that have just arrived this morning.

* Need to now plan how to test in order to gain a wide range of feedback from both general public, club goers and industry professionals, document reactions to feeling sound through bone-conduction.




























iFeelu - the company (copied from website)

Based on our technology, which had already been proven to be excellent in the global market, iFeelU aims to become a global leader in the virtual-reality well-being industry. 
We are contributing to the implementation of multimedia reality and to the happiness of the human society.





In January 2006, IFeelU started as a technology-intensive multimedia-component company with many years of accumulated technologies.
We developed and released the first 2.2-channel woofer earphone system and DMS (dynamic multifunction speaker) in the world, which achieved earphones with very small sizes, low power consumption, and high efficiency. Now, we are dynamically exploiting the global market.
iFeelU has various patents and intellectual properties pertaining to its products, which boast the most efficient technology to implement strong sound vibration and bone conduction, with very small sizes and low power consumption. We are now a strong leader in blue-ocean markets and are extending our business areas to a variety of fields, including entertainment, communication, sports, and medical equipment.
We are not satisfied, however, with our present success and will continue to develop our technologies, human resources, and systems to become a global leader.
We will be a true multimedia-reality company and will contribute to the creation of a happy human society.
We wish to express our deep gratitude to all our customers, who have supported and encouraged us at iFeelU, “a young, dreaming company” and “a company creating happiness.”
iFeelU will exert every effort to become a company that brings utmost happiness to the human society.

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